![]() ![]() ![]() #1 place - The Abandoned Asylum's up-kit Rogue Hideout + Shrink kit 200 diamonds.Rewards: 3 winners, randomly picked among the players with score higher than 10 points.Reward: 300 goods of winner's choice (for new worlds, up to the age you're currently playing).Winners: 5 winners, randomly picked (minimum of correct answers required). ![]() Reward: 9 Blueprints of winner's choice (for new worlds, up to the age you're currently playing).Winners: 5 winners, randomly picked (correct answers only).Making buildings like these so easy to get is over the top. It gives the same amount of fp's per square as the cider mill, which costs 6 upgrades. having the Doorway as a daily prize is a bad idea.I feel swamped with the number of quests now. I think reducing the number of quests overall is the best option. Either reduce the number of quests (one demanding quest per book), or reduce the number of books, or make the quests really easy. If you are going to add that many quests, they need to be very simple and easy to do, and not costly or demanding. I just have three quests to buy forge points, multiple ones to spend forge points, build buildings or recruite units. The book quests are much too demanding.Strategic players like me, who wait for a good opportunity to start doing the minigame, lose out of time to do book quests Then I started collecting books and doing the quests at the same time, because - as I suspected - many feature the same quests, so you can finish multiple quests at the same time. First of all, I couldn't start any of the book quests until a decent daily prize came along. The addition of the books with miniquests are a nice idea, but it makes the event WAAAAY too complicated.I love the return of the archeaology minigame. ![]()
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